MassFX simulations use rigid bodies: objects that do not change shape in the simulation. Each rigid body can be one of three types:
Dynamic: The motion of Dynamic objects is controlled entirely with the simulation. They can be at the mercy of gravity, Force space warps, and forces that be a consequence of being struck by other objects inside simulation, including cloth objects.
Kinematic: Kinematic objects is often animated using standard methods, but they must not be; they could be stationa...
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